As far as Cards are concerned, there's nothing of note to do until you're in the Forest Owls' base. Now go … Pain is among the best Status Junction spells. With that obtained there’s nothing more for you to do in Balamb Garden for the moment, so return to the main hall area between the elevator and the front gate and from the map you consulted earlier head down and to the left to find two revolving rings of light, one blue and one yellow. Use the procedures here to do each step (do them in order of spread Open, then abolish Random, and finally abolish Plus); after a successful rule change, challenge and quit with the girl across the hall until she stops asking to mix rules, then play a game, then save in the main hall and repeat for any remaining rules. @RadiantDarkBlaze. Use the procedure given here to spread Open, then return to Galbadia. Balamb Garden Before the Fire Cavern. Fair enough, we had errands to run in Balamb, anyways! Continue to the right to reach an elevator and ride it down to reach the 1st Floor Hall area. Timber Forest Once you get back to the bottom of the stairs in Balamb you’ll be greeted by Xu, Quistis and Headmaster Cid. This is optional, but just another way to make yourself highly overpowered: Finally, an important note: once you set out from Balamb, you will not encounter anyone who plays Level 5 Cards for quite some time, so be sure you have all of them that you need before leaving. Exit this screen to finally exit Balamb Garden’s gates, where you’ll find Quistis waiting for you. Remove ads and unlock special features, Ultimecia's Castle - Preparation and Overview, Ultimecia's Castle - Sphinxaur and Sphinxara, Deep Sea Research Center - Acquiring Bahamut, Deep Sea Research Center - Acquiring Eden. You’re in the hall between the front gate (where you’re supposed to meet Quistis) and the elevator to the 2nd Floor. Like the Blue Magic Items above, these are listed in order of usefulness, along with the rank of the Card. In the next screen select “Junction” again, then “GF” to bring up the list of GFs you can currently junction to your characters. There's also a boatload of spells you can snag, which will make your life much easier. Jerk. Note: Draw points restock over time, and by “time”, we mean based on how many steps you’ve taken. 1) After hearing the briefing for the Timber mission, the party can return to Balamb Garden and enter the library, where Zell will ask the Pigtail Girl about a book he is looking for. Leave the classroom and head down a hallway to bump into another student who clearly didn’t read about the expectation that students show up to class five minutes early. Final Fantasy VIII Walkthrough. If you can, play Trepie #1 in Balamb Garden cafeteria. This may or may not be a good thing, depending on what you're looking to get out of the game. (1 of 3) As you leave your classroom you’ll bump into a new transfer, who will ask you for a tour. Here, play the Queen (the woman in the distinctive white dress) and check her Trade Rule; if she uses All, great, quit and leave town, if not, keep quitting and retrying until she does. By following this guide you can aspire to the following: By continuing you confirm you have read and agree to our Terms of Service and Privacy/Cookie Policy. While all this can be done in no particular order, and pretty much any card could be of at least some use to you, I'll start off by listing Blue Magic Items you can earn from cards, in order of importance (to teach Quistis the skill, simply use the item in the menu). Most of these areas are presently uninteresting, but there are a bit of gains to be made in the library. Park nearby so you won't have to walk for too long Galbadian guards will stop you upon entering the village, so run back and forth and keep pestering them until they will let you in (Squall should trick one of the guards into thinking he has valuable Ellone- related information! Pick the option Turn on the power and… then select the Tutorial option to acquire two Guardian Forces (GFs): Quezacotl and Shiva. Most draw points will restock in time… this one being an odd exception to that rule, but whether it normally refills or not, you’ve gained all you can from it for now. If you pick the options Are you okay? Don't mix rules with her, but do challenge her and quit until she stops asking to mix, then play a game. After you're given the mission in Timber, don't leave the Garden. Wonderful. (1 of 2) Talk to Quistis and she’ll direct you to your “study panel”, Talk to Quistis and she’ll direct you to your “study panel” (left), which will yield the Quezacotl and Shiva GFs when examined. Location: Balamb Garden Region: Balamb NPC: Kid running around the circle Card Mod: 100 Pet House First Available: Disc 1. Fire Cavern. Next talk to the Galbadian Soldier, walk away, then return to the aforementioned soldier, who now decides you’re suspicious. At the bottom left of the screen you should notice some purple lights, which just so happens to be a draw point. Why not join us today? Occupants may not use weapons or magic in the Garden, apart from the training center. Either way, head down a hallway to the right to transition to another screen and talk to the man standing on the bridge. Basic Rules, Game Strategy, and Triple Triad Players. Your next task is to begin building your deck. You'll want to spread Open and abolish both Random and Plus. Don't mod the Ifrit Card, we need it to obtain a Rare Card on Disc 2. Don’t worry, you’ll get around to it shortly, after you obtain a superior card around which you can start your collection in earnest. Don't go out of your way to get these cards, but if you're playing with All it's likely a few will fall into your lap. T-Boards(a floating type of skateboard) and similar f… This video is unavailable. As a reminder: if you're looking for something in particular, for Level 3 Cards Trepe Groupie #2 has the best and easiest set available, while for Level 4 Cards the student that randomly appears in the hallway to the Library is arguably the best source, while for Level 5 Cards Trepe Groupie #1 is best. This is less efficient than Card Mod, but if you feel like it, be my guest. They’ll scatter as you approach, so talk to Quistis by walking up to her and pressing the [Talk/Confirm] button (X by default). The Card Club quest first becomes available early on during Disc 2 when you return to Balamb Garden with Squall but it can't be completed until the Balamb Garden is mobile. In Final Fantasy VIII, enemies level up when you do, and to make the strongest characters (both overall and relatively) you’ll want to keep your levels low. Once inside, continue right until you run into some bookshelves, at which follow the bookshelves towards the wall to transition screens. For basic card strategy, click here. But at least “sexual promiscuity” is an expellable offense! Weapon Remodeling¶. Especially Tornado is really powerful, even moreso considering you've barely even started the game (Junction it to Str and watch the fireworks). One may not bring animals into the Garden. If you brought the girl along, Squall will give her (and you, incidentally) a run-down of Balamb Garden’s layout. Now that we have a number of new GF's and their refinement abilities, it's time to milk the system even more. Walkthrough: Disc 1. Zell’s Mom will not be there, so exit and head down towards the Balamb Hotel. G-Soldier, Raijin (boss), Fujin (boss) In Balamb, … 1x-2x Str Up, 1x-2x Str Up, Hero or Megalixir, Combat King 002, Pandemona [GF], Pandemona [Card], Spd Up. Hopefully something you won’t encounter yet, but it won’t hurt to grab it. I am on Disc 4, on the Ragnarok trying to retrieve my lost Minotaur card, which I modified it long time ago to get Lionheart on Disc 1. Guardian Forces, summons, Espers, whatever you call them, they’ve often played a significant role in Final Fantasy games, and Final Fantasy VIII may be their apogee. This is a hidden stat, but basically the more you run around, the more a number of in-game variables will be checked, including whether draw points refill (assuming they can refill, of course). (Just like before, if you find the game is too easy, either skip some refinements or just don't use some of the stuff you've picked up). In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. Challenge the guard and refuse until he stops asking to mix rules, then play a game and quit. Items. You’ll need them to do all sorts of things you otherwise take for granted in a Final Fantasy game, like acquire magic, boost your stats, use abilities (both passive and active) and of course summon your GFs. I've played FF8 so many times before- but never bothered getting the Lion Heart on Disc One until now.Step 1:Win 20 Elnoyle cards. Interact with the three students who were crowding her earlier - the “Trepies”, Quistis fans, apparently - if you wish, then return to your seat and interact with the computer there. Watch Queue Queue. 8. The next question is whom to play. Generally, you want to play someone who plays only the level(s) of cards you're looking for. Whatever the case, once Quistis has joined, enter the menu and junction Shiva to her, and equip the Draw, Magic and GF commands. Enemies. Hey guys, I have a question. If the Trade Rule degenerates to One, feel free to just play and quit until it changes back to All, which it will do eventually if you're following the walkthrough (If you moved the Queen of Cards, unfortunately it will not change back to All.) Instead, obtain Diablos using the Magical Lamp (talk to Cid to get it) and you'll also receive the Diablos Card as a Drop for winning the ensuing battle. Win it from him. Draw from the draw point with Squall to gain a random number of Esuna spells (draw points are usually somewhat random) after which the motes of light will turn blue, indicating that the draw point is depleted. Here, save first, then spread Open to Galbadia (use the methods here if you're having difficulties), the play Watts to win the Angelo Card, which Card Mods into 100x Elixir (I strongly advise doing this). Don't Card Mod the latter, you need it for the Queen (return to Dollet, save, and lose it to her, sending her to Balamb, clicking here if she insists on going to Galbadia, and winning the Sacred Card back from the Queen's son when you've given it to her), but the Minotaur Card yields 10 Adamantine, a great item that also features in many ultimate weapons. All of the refinements use Card Mod, as a reminder. Once done make your way down to and through some turnstiles, then down some stairs, transitioning through several screens as you go. All previously-available refinements can still be done also, in case you didn't do them. Save in the main hall, then go through the door opposite the Level 6 Card girl, and follow the hallway past the hockey rink to a locker room. An extended version of the much loved piece of music from the original Final Fantasy VIII video game. After this, the girl will go off on her way after a bit more chatter, finally leaving Squall to his own devices. As if it’s not been a busy enough day you’ll be pestered by some mysterious woman before your instructor, Quistis, will be summoned. Information on Triple Triad, including the location of every card in the game and how to best use them. Description: SeeD cadets Squall and Seifer duel in a training session outside the Balamb Garden military academy, scarring each other in the process. The Garden rules are listed on the Study Panel. The guide will refer to him by his default name, Squall. Anywho, peruse the entries on the study panel if you wish to learn a bit of lore about the world, specifically the purpose of your school - a military academy that trains children to be mercenaries. And pretty much every town in the game has a Junk Shop to remodel weapons (also keep in mind that unlike other FFs, weapon upgrades in this game are only minor upgrades, and it's really no big deal to go through the entire game with the initial weapons). (1 of 2) Nab a Cure Draw Point as you leave Balamb Garden, Nab a Cure Draw Point as you leave Balamb Garden (left), and endure another tutorial from Quistis at the gate. Once you're done here, it's time to do the SeeD Exam. (right). Finally, if you learned Mid Mag-RF, you can level up you low-level Fire/Blizzard/Thunder/Cure spells into their mid-level versions. Once you’re in the classroom, endure more chatter where you’ll be informed you’ve got free time until the field exams start, and that you need to talk to Quistis. Chapter 7: Deling City 10. When you’re out of the infirmary walk with Quistis down a hallway (use the Left Analog stick to move) and she’ll frustrate the poor boy with displays of familiarity. This magic can then be stockpiled like any normal inventory item, accumulating in stacks of 100. Right now it’s not super important which GFs you junction, there’s no penalty for junctioning and removing them as you will, and you can junction as many as you want to a single character. Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. From here you can head either right or left and follow the hall as it loops around in a circle. Leave the port and Seifer will make off with the car, forcing you to return on foot. Laguna Dream 2: Centra 7. (1 of 2) If you agreed to give the girl a tour, take her to the happy in the 1st Floor Hallway, If you agreed to give the girl a tour, take her to the happy in the 1st Floor Hallway (left), You’ll also find a convenient Save Point nearby. Don't mod the latter, we'll need it in a little bit. Complete the Tomb of the Unknown King to receive the Minotuar Card and Sacred Card. the train to balamb is unavailable, oh well guess i'll go get the first materials and wait for disc 2 :) A school whose policy encourages late-night training sessions against real monsters, junctions potentially amnesia-inducing Guardian Forces to child-soldiers, and whose hot dog frenzy is quickly becoming a matter of some concern, all funded by one Master NORG. In addition, the following refinements can be done now, to prepare to craft the two best ultimate weapons in the game by the end of Disc 1. It’s pretty difficult to get Pulse Ammo in disc 1 of Final Fantasy VIII, but it’s definitely doable if you know where to look. The areas you’ll encounter if you head left (going clockwise) are the infirmary, the quad, the cafeteria, the dormitory, the parking lot, the training center and the library. You also get the Quezacotl and Shiva GFs. It’s still quite a long ways away, so don’t worry about it too much just yet. This occurs roughly every 10,000 steps. Released: 02/11/1999. Balamb Garden (Part 1) (Disc 1) - FF8 Guide. After descending the stairs and exiting to another screen, continue forward and keep your eye to the left, as there’s another draw point, this time yielding some Cure magic. She’ll tell you that you’ll need to head to the Fire Cavern before you’ll be allowed on the field exam later today, and will inform you that she’ll be accompanying you. Back in Timber proper, pick up the Girl Next Door inside the Timber Maniacs building (you can optionally use it to pick up a Rare Card on Disc 3). ; Head to the Fire Cavern and defeat Ifrit, to earn him as a Guardian Force. We return to the city of Balamb and unfortunately have a lot of trouble figuring out what to do. If you have extra Elastoid Cards, mod them and hang on to the Steel Pipes, you'll be able to make use of them later in other ways. That being the case, you probably want to refrain from playing anybody just yet. You can skip the lower-level magic if you want, but I do list it for convenience. Before returning to Balamb Garden, go to Balamb and head for the train station (left at the fork in the center of town). These include the Geezard, Funguar, Red Bat, Gayla, Gesper, Fastitocalon-F and Caterchipillar cards, none of which are terribly impressive, all being Level 1 Monster Cards. As you progress through the area, you'll receive a Buel Card; telling the guy about his card earns you a Tonberry Card, while buying a Raegan drink nets a Forbidden Card. As you wander through Balamb Garden you are going to be encountering various random battles with the monsters that were normally relegated to the Training Center. The guards will attempt to stop you from entering, but just keep talking (and randomly wandering around) and the team will manage to get inside. Finally, sweet freedom! Once you go to Timber you cannot return to Balamb until the game forces you to on disc 2. While these are the best ones you can exploit at the moment, feel free to accumulate other types of cards; while you can't do much with them now, you will be able to in the future once you have more refinement abilities. Squall is a clever bird, however, and dangles bait the ever-incompetent Galbadian can’t ignore. © 2021 GAMESPOT, A RED VENTURES COMPANY. It might not be very generous, but hey, something’s better than nothing. How to defeat both of the game’s superbosses. Form a party including Squall, Zell and one character of your choice, then enter Balamb. Interestingly, the game actually does let you leave the Garden, but the only useful place you can access outside is Balamb Town--useful, for example, if you need to change Trade Rules with the Queen of Cards and you sent her back to Balamb as advised before the Missile Base (make sure her Trade Rule is All before starting in the Garden). No you can't return to Balamb on Disc 1 after you go to Timber. The young boy doing laps in the main hall has the MiniMog Card. Remember this location; it will be used throughout the Queen of Cards Quest to win back the cards you needed to give the Queen. Do not read ahead if this is your first time playing through the game. This quest is available for completion during Discs 2 and 3 but will become unavailable once you reach Disc 4. Disc 1. First things first, however, leave Balamb Garden and you’ll find yourself out on the world map. At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. Equip the Draw, Magic and GF commands, then exit back to the main game screen. Please note that the following walkthrough sections are full of spoilers. Chapter 8: D-District Prison 12. Chapter 1: Balamb Garden 2. Back in Balamb, don't get on the train just yet. Cid himself also carries the Seifer Card, which you should lift from his hand. Apparently your field exam is today, and whatever that entails, a head wound is probably not an ideal form of preparation. First things first, however. She’ll also refer you to consult your “study panel”, which you should do. Watch Queue Queue The Level of the card will be listed after the refinement; in a bit I'll explain who plays which levels. Head over to Zell’s house first. He has the Kiros Card if you gave the Queen the MiniMog Card, which you should, naturally, win from him. Now that you have a GF equipped, interact with the draw point again and you’ll be able to identify - and draw - the spell there. Balamb Garden Before the Fire Cavern ... Magic in Final Fantasy VIII is somewhat odd in that you don’t so much learn spells as you acquire them from external sources. Now go upstairs in the pub and use the same process you used with the Queen in Balamb to get her to use All. Magic in Final Fantasy VIII is somewhat odd in that you don’t so much learn spells as you acquire them from external sources. There are bridges running off from the main hall to each of these areas, so it’s easy to find them, and if you’re still unsure of where you are, there are signs at the start of each bridge. He gives you your first set of Triple Triad … Among those monsters are the T-Rexaurs. This isn't all that great, mind you, but there's little to no downside to doing this and the extra damage never hurt anyone, so might as well, right? You can worry about that later, but for now know that drawing magic isn’t something most humans are innately capable of… but a human junctioned with a GF is. These will teach your GF's the SumMag+10% while also unlocking SumMag+20% for you to learn. If not, try the man in black in Deling City. Balamb Garden (Part 2) (Disc 1) - FF8 Guide At the top of every page of my Final Fantasy 8 Walkthrough I will have a list of the most important GF Abilities for you to learn as well as my personal preference for who to junction GFs to for this part of the story. First up you can find the Timber Maniacs 1 magazine lying in two places around Balamb. Once you’re in control of Squall, walk forward to transition to a screen where you’ll find Quistis chatting with some students. Instead, save first, then lose the MiniMog Card to the Queen of Cards (the one who gave you the All rule earlier) to start her quest. Naturally casting these spells reduces your stock (one cast, one spell), but they can also be used for other purposes, like passively boosting your stats. Once you're done here, the boy in the painter's house has the MiniMog Card you should have given the Queen earlier. The rest of the disc has no new cards, so just work your way through to... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Make your way to the right (counter-clockwise) to the next screen and cross the first bridge you find to reach the library. Loitering, eating in classes and the library, violence and sexual abuse is prohibited. Card Club Side Quest - FF8 Guide. Another note (and this applies throughout the entire game, mind you, not just here) is that in some of the Card Mod chains especially, you may have an intermediate ingredient already instead of the Card (or other beginning ingredient); in this case you can just do the refinement directly with your inventory stock. As usual, don't mix rules, but you can now mod some decent cards from her, listed below: After you're all set, set out for Deling City. … Information on how to acquire each GF and a discussion of their abilities, including where to assign them. Beat the nearby pub owner, then follow him to his room and play him again and snatch the Siren Card. Make your way back to Balamb city. (1 of 3) Swirling motes of light indicate a Draw Point. The others are useful here and there, but not as useful as the ones high up on the list. Once all of Trabia's rules are to your liking (Open only, don't worry about the Trade Rule for now), return to the girl who plays Level 6 Cards. When you’re ready to move on, make your way to Balamb (if you were grinding as per the last section, you were probably running back and forth from here to sell stuff and manipulate the Queen of Cards into passing the “Diff” rule - pretend like this is novel!) (right). If you're looking for someone who plays ALL cards level 1-5 (except PuPu, which no one will ever play), play the girl in the Library's reading room. Disc 1 You start off in Balamb Garden, where you are instructed to meet Quistis at the front gate, where she joins you. 9. The needed magic refinement will be listed (since the beginning inputs are all Cards, you obviously need Card Mod for that part). Either way, continue through the rest of the area. When you return to Balamb, stop in the Dincht residence and snag the Zell Card from Ma Dincht. Speaking to him here earns you 5x Geezard Card, 4x Red Bat Card, 3x Buel Card, 2x Anacondaur Card, and a Cactuar Card. Disc 1. Put Quezacotl on Squall for now, then exit (press Triangle) until you are automatically taken to the Ability/Command equip screen. Fisherman’s Horizon (FH) Arriving at FH and meeting with Mayout Dobe and Flo to get Balamb Garden repaired. Head over to the save point and when you touch it you should hear a tune and get a pop-up indicating that, yes, this is indeed a save point where you can save your game. ). Approach her and she’ll give you a tutorial on GFs, which goes over junctioning and setting abilities (both command abilities and passive abilities), much of which was covered earlier so you could draw from the Esuna draw point in the library. GFs will be explored in more detail as the game progresses, just keep in mind that we’ll sometimes get ahead of the game’s tutorials when doing so is beneficial. Degenerator is highly useful from the beginning of the game to the end; it Ejects anything not immune (which means almost all regular, non-boss enemies). The lady in green across from the Hotel plays with FH rules, meaning you can use her to abolish rules there if you're anal about this (save in the hotel). You can encounter T-Rexaurs in the Balamb Garden Training Center or in the forests on the island of Balamb. The MiniMog Card can be acquired very early on during Disc 1, shortly after you acquire the Ifrit Card. Meanwhile, Quake is inferior to Tornado, but still gives massive boosts to stats, while Regen gives serious bonuses to HP-J especially. Chapter 5: Galbadia 8. Again, with your starting deck your odds of beating most any player you come across are slim, so you’re encouraged to leave well enough alone for now. However, its hard to get these cards too consistently since they aren't commonly played by anyone I know of in disc 1. Flare is stronger still, but it's a major pain in the ass to accumulate the needed cards to refine it (you need a whopping 50 Ruby Dragon Cards to max someone out), so you might want to skip it, but feel free to grab some for casting. This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. Lists of players follow: If you're looking for something in particular, for Level 3 Cards Trepe Groupie #2 has the best and easiest set available, while for Level 4 Cards the student that randomly appears in the hallway to the Library is arguably the best source, while for Level 5 Cards Trepe Groupie #1 is best. Make your way to the right of the group (towards the library) and meet up with Seifer. 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Aforementioned Soldier, walk away, so exit and head down towards the wall to transition another... Hard reset and reload your save turn her down, however, its to... As far as Cards are concerned, there 's now nothing left except. Summag+20 % for you refinements use Card mod, but I do list it for convenience anyone know... Of value will be listed after the refinement ; in a little bit now decides ’... Steel Pipe per Card ) the painter 's house has the MiniMog Card you,! Early on during Disc 1 - walkthrough... Iit 'll transition nicely into a cutscene you... Talk to the main hall has the MiniMog Card him to his own devices the Queen the MiniMog Card we!

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